Workshops will be held at the Victoria University School of Design on Friday, June 26.

Workshops are included in the cost of the whole symposium ($50 / $30)
For workshops alone the cost is $20 for a full day (two) or $15 for one.
This cost includes lunch and coffee.

Urban Screen, 10am – 1pm
– Morgan Barnard

This workshop will explore how urban screens function by creating dynamic, networked content for displays in the public space. Participants in the workshop will collaborate to create content for two screens; one in the Atrium of the School of Design and the other at Courtenay Place and Tory Street. Content generated at the conference will be data-mined and incorporated into the collaborative design of the screens. This screen content can also be downloaded by remote viewers to tune in to the symposium from afar.

Quartz Composer, a free developer tool for OSX will be used to create these lightweight, graphic rich compositions. Yahoo Pipes will be used to collect and filter RSS feeds. This workshop will take place in the Media Lab at the VUW School of Design.

Introduction to Copyright in NZ, 10am – 1pm
– Bronwyn Holloway-Smith and Matthew Holloway.

Join Bronwyn Holloway-Smith and Matthew Holloway from the Creative Freedom Foundation for an introduction to the weird, wonderful, and confusing world of copyright: its history, how it works in NZ and internationally, how it is changing, and what this means for artists, educators, and other producers and users of copyrighted works. This workshop will dispel some of the myths surrounding copyright in NZ and facilitate discussion in the eternal hope of finding that elusive balance between public and private rights to that which is copyable.

Leonardo Education Forum Aotearoa, 2-5pm
– Su Ballard and Trudy Lane

This is a forum where issues in digital media practice as these impact education are discussed. Following the setting up of an Aotearoa New Zealand LEF at SCANZ in February, we have the opportunity to be networked world wide with educators who are examining some of the same issues.  Drawing on the concerns of LEF we will address four focus issues in the workshop:

1. The Role of Research in media art & science & technology
This topic is searching for a statement of the issues involved in applied
research across disciplines – easy or hard here, and how important?

2. The role of Curricula: Mapping the terrain
Mapping Histories of digital media practice and education in New Zealand. What are the issues?

3. The role of Institutions: Institutional / Organizational Capacities and
Benchmarks. Do existing criteria for research in Aotearoa adequately meet the demands of electronic media practice and processes?

4. Network-centric and Intercultural Learning Methods and Processes.
An opportunity to state the adequacy of academic institutions in addressing fundamental issues of place, awareness and knowledge. What is the contribution from Aotearoa to the international community on this subject?

In the workshop we will make a start at addressing these issues, share information, resources and ideas, and the future direction we take will be determined by those who participate. This workshop is open to anyone working within media arts education in Aotearoa; whether in studio, theory or workshop environments. For further information visit the symposium website, or contact the workshop chairs: Su Ballard, and Trudy Lane

relevant links to begin our discussion:

Introduction to Arduino and physical computing, 2-5pm
– Phil Lindsay

This workshop will provide an overview of how Arduino works, and how it can be used to add an interactive element to projects. There will also be an opportunity to try setting up and using an Arduino board and software.

Please email by Friday June 20 if you are interested in attending this workshop.

Installing open source software, 2-5pm
– Brenda Wallace

This workshop will help you find and install the open source software
you really need and want to use.  Bring a computer.  By the end of the workshop you will have installed and used new open source software, ranging from photo editors to complete operating systems.

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